SWFFill
The SWFFill object allows you to transform (scale, skew, rotate) bitmap and gradient fills. SWFFill objects are created by the SWFShape addFill methods.
void skewX(float x);
Set fill x-skew x. 1.0 is a 45-degree forward slant. More is more forward, less is more backward.
void skewXTo(float x);
Set fill x-skew to x. 1.0 is a 45-degree forward slant. More is more forward, less is more backward.
void skewY(float y);
Set fill y-skew y. 1.0 is a 45-degree upward slant. More is more upward, less is more downward.
void skewYTo(float y);
Set fill y-skew to y. 1.0 is a 45-degree upward slant. More is more upward, less is more downward.
void scaleX(float x);
Set fill x-scaley-skew to x.
void scaleXTo(float x);
Set fill x-scaley-skew to x.
void scaleY(float y);
Set fill y-scaley-skew to y.
void scaleYTo(float y);
Set fill y-scaley-skew to y.
void scaleXY(float x, float y);
Deprecated.
Set fill scale x in the x-direction, y in the y-direction.
void scaleXYTo(float x, float y);
Deprecated.
Set fill scale to x in the x-direction, y in the y-direction.
void scale(float x, float y);
void scale(float scale);
Set fill scale x in the x-direction, y in the y-direction.
void scaleTo(float x, float y);
void scaleTo(float scale);
Set fill scale to x in the x-direction, y in the y-direction.
void rotate(float degrees);
Set fill rotation degrees degrees.
void rotateTo(float degrees);
Set fill rotation to degrees degrees.
void move(float x, float y);
Move fill origin (x,y) in global coordinates.
void moveTo(float x, float y);
Move fill origin to (x,y) in global coordinates.
void setMatrix(float a, float b, float c, float d, float x, float y);
Set Matrix.
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