SWFMorph : SWFCharacterAlso called a "shape tween". This thing lets you make those tacky twisting things that make your computer choke. Oh, joy!
SWFMorph SWFMorph();
Create a new SWFMorph object.
SWFBlock getBlock();
SWFBlock Block;
Get a SWFBlock object.
SWFShape getShape1();
Get a handle to the morph's starting shape. Returns an SWFShape object.
SWFShape getShape2();
Get a handle to the morph's ending shape. Returns an SWFShape object.
The methods here are sort of weird. It would make more sense to just have newSWFMorph(shape1, shape2);, but as things are now, shape2 needs to know that it's the second part of a morph. (This, because it starts writing its output as soon as it gets drawing commands- if it kept its own description of its shapes and wrote on completion this and some other things would be much easier.)
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